﻿package isoengine.world {		import bubbletools.util.Pointdata;	public class Frame {		public var offset:Pointdata;		public function Frame() {		}		public function getOffset():Pointdata {			return (offset);		}		public function setOffset(X:Number, Y:Number):void {			offset = new Pointdata(X, Y);		}		public function offsetX(amount:Number):void {			offset.X += amount;		}		public function offsetY(amount:Number):void {			offset.Y += amount;		}	}}